Combat usually lasts under 10-20 minutes because the maps are small, the opponents are few, just with less dense graphics and more abbreviated gameplay. The game's main focus, robot fighting, is very exciting. ![]() The role playing was primarily textual - reading paragraphs, choosing between fight or run, and then being killed or moving on accordingly. Add some slight roleplaying, team building, planetary intrigue, and goofy EGA pictures of non-player-characters and you've got a great classic that goes a long way toward immersing you in its world. ![]() Robots move convincingly, and the 3D polygonal graphics are exciting for its time. Gameplay, based on Dynamix's excellent physics model used in its early flight sims, is top-notch. The missions themselves take place from first-person perspective, in 3D-rendered worlds, where you pilot your robot, fighting other robots of the same ilk. ![]() Take on mercenary missions for any one of the 5 houses from the first generation world of FASA's BattleTech (Kurita, Davion, Steiner, Marik, Laio). You have five years to build a force of giant robots and great pilots strong enough to attack your foe. In this game, you play a young man whose reputation has been soiled by an evil usurper. ![]() It was, and still is, one of the best BattleTech games ever made. Probably the very first giant robot game that can proudly claim to be a simulation than a straightforward action shooter, Mechwarrior is a great game set in FASA's famous BattleTech world of giant robots.
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